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Full STEAM ahead!
STEAM is a program that incorporates Science, Technology, Engineering, Art and Math under one umbrella in an interdisciplinary and applied approach. This exciting mix of creativity (art & design) and science (technology, engineering and math) helps students develop innovative solutions to real-life problems. This program, unique to Villa Maria, allows students to use the right and left sides of their brain. It enables them to harness their creativity and make it tangible via the principles of mathematics and science.
STEAM, with its focus on project-based learning, prepares students for a wide variety of CEGEP programs in the Arts, Sciences and Technology. Options such as Physics, Chemistry, Animation and Sound Engineering and Architecture allow STEAM students to prepare for a host of careers such as artists, engineers, architects, scientists, researchers, graphic designers, software developers, fashion designers and video game programmers.
Architecture, Building & Design
A historic perspective on forms, equilibrium of forces, proportions, and materials, with an understanding of the environmental impact of architecture.
Advanced scientific and technological literacy in the material world, the living world, earth, space, and the technological world.
Basic concepts of animation including modelling and scripting, implemented using state-of-the-art animation and game engines.
In this course, students make music using technology supported by music theory, orchestration and music history, while creating an animation soundtrack.
Fundamental principles, phenomena, and laws of the universe, focused on the central themes of mechanics and optics. A prerequisite for CEGEP science programs.
A course organized around five maintopics: gases, thermochemistry, reaction rates, equilibrium, and acids and bases. Enrichment topics include limiting reagents, electrochemistry and the use of significant figures.
Independent Art Project
The Independent Art Project is the culminating project in the STEAM profile. Students incorporate the knowledge they have acquired in science, technology, engineering and math through an artistic medium to develop a creative representation of their profile experience. Student projects are unique to their interests within the profile, and may take on several dimensions and representations. The goal of this course is to use art itself as a canvas for scientific and mathematical representation.
- Critical analysis
- Problem solving
- Multidisciplinary approaches to learning
- Research – scientific, creative, artistic
- Engineering and design approach to real-world problems
- Teamwork and collaboration
- Independence and confidence building
- Project-based learning
- Social Sciences
- Arts, Literature & Communication
- Pure and Applied Sciences
- Health Sciences
- Arts and Sciences
- Environmental Sciences